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Privateer Press - Warmachine - MKIV - Brineblood Marauders - Core Army Starter - PIP 28000
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Privateer Press - Warmachine - MKIV - Brineblood Marauders - Core Army Starter - PIP 28000

Privateer Press - Warmachine - MKIV - Brineblood Marauders - Core Army Starter - PIP 28000

Requires 1 WARMACHINE Magnet Pack (PIP 21190) supplied separately for FREE (see below).

From their hidden fortress seaport, the Brineblood Marauders hound the coast of Immoren, from the Gulf of Cygnar to the Windless Wastes. As merciless as they are merry, these Trollkin pirates reave in equal parts, riches and revenge, reparations for the injustices the nations of men have inflicted on troll-kind. But there are worse horrors than pirates claiming dominance of the high seas, and the Brineblood Marauders have found their kind once again caught between the Iron Kingdoms and the terrifying forces that seek their annihilation. 

TRADE POINTS:

  • A complete starter army, including 22 miniatures, all the models a player needs to play a 50-point game of WARMACHINE: MKIV.
  • The Brineblood Marauders Core Army Starter contains a minimum of 48 points up to 60 points, depending on how the warbeasts are configured and whether the Command Attachment is selected.
  • All rules for WARMACHINE: MKIV are available on the free-to-download WARMACHINE app.

MAGNET BUNDLE: All PIP 28000 will be shipped with ONE WARMACHINE Magnet Packs (PIP 21190) for FREE. The Magnet Pack will be a separate package from the model kit, not intended for individual retail sale. 

Includes:

  • Captain Firequill, warlock
  • Reef Troll, light warbeast
  • Deepborne Dire Troll, heavy warbeast
  • Marauder Crew, unit (x2)
  • Pyg Boarding Party, unit
  • Galley Crew, unit
  • Bosun, command attachment
  • Quartermaster, command attachment
  • Surgeon, solo

Order now online or visit us in store!

$54.09

Original: $180.30

-70%
Privateer Press - Warmachine - MKIV - Brineblood Marauders - Core Army Starter - PIP 28000

$180.30

$54.09

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Privateer Press - Warmachine - MKIV - Brineblood Marauders - Core Army Starter - PIP 28000 - Image 2
Privateer Press - Warmachine - MKIV - Brineblood Marauders - Core Army Starter - PIP 28000 - Image 3

Privateer Press - Warmachine - MKIV - Brineblood Marauders - Core Army Starter - PIP 28000

Requires 1 WARMACHINE Magnet Pack (PIP 21190) supplied separately for FREE (see below).

From their hidden fortress seaport, the Brineblood Marauders hound the coast of Immoren, from the Gulf of Cygnar to the Windless Wastes. As merciless as they are merry, these Trollkin pirates reave in equal parts, riches and revenge, reparations for the injustices the nations of men have inflicted on troll-kind. But there are worse horrors than pirates claiming dominance of the high seas, and the Brineblood Marauders have found their kind once again caught between the Iron Kingdoms and the terrifying forces that seek their annihilation. 

TRADE POINTS:

  • A complete starter army, including 22 miniatures, all the models a player needs to play a 50-point game of WARMACHINE: MKIV.
  • The Brineblood Marauders Core Army Starter contains a minimum of 48 points up to 60 points, depending on how the warbeasts are configured and whether the Command Attachment is selected.
  • All rules for WARMACHINE: MKIV are available on the free-to-download WARMACHINE app.

MAGNET BUNDLE: All PIP 28000 will be shipped with ONE WARMACHINE Magnet Packs (PIP 21190) for FREE. The Magnet Pack will be a separate package from the model kit, not intended for individual retail sale. 

Includes:

  • Captain Firequill, warlock
  • Reef Troll, light warbeast
  • Deepborne Dire Troll, heavy warbeast
  • Marauder Crew, unit (x2)
  • Pyg Boarding Party, unit
  • Galley Crew, unit
  • Bosun, command attachment
  • Quartermaster, command attachment
  • Surgeon, solo

Order now online or visit us in store!

Product Information

Shipping & Returns

Description

Requires 1 WARMACHINE Magnet Pack (PIP 21190) supplied separately for FREE (see below).

From their hidden fortress seaport, the Brineblood Marauders hound the coast of Immoren, from the Gulf of Cygnar to the Windless Wastes. As merciless as they are merry, these Trollkin pirates reave in equal parts, riches and revenge, reparations for the injustices the nations of men have inflicted on troll-kind. But there are worse horrors than pirates claiming dominance of the high seas, and the Brineblood Marauders have found their kind once again caught between the Iron Kingdoms and the terrifying forces that seek their annihilation. 

TRADE POINTS:

  • A complete starter army, including 22 miniatures, all the models a player needs to play a 50-point game of WARMACHINE: MKIV.
  • The Brineblood Marauders Core Army Starter contains a minimum of 48 points up to 60 points, depending on how the warbeasts are configured and whether the Command Attachment is selected.
  • All rules for WARMACHINE: MKIV are available on the free-to-download WARMACHINE app.

MAGNET BUNDLE: All PIP 28000 will be shipped with ONE WARMACHINE Magnet Packs (PIP 21190) for FREE. The Magnet Pack will be a separate package from the model kit, not intended for individual retail sale. 

Includes:

  • Captain Firequill, warlock
  • Reef Troll, light warbeast
  • Deepborne Dire Troll, heavy warbeast
  • Marauder Crew, unit (x2)
  • Pyg Boarding Party, unit
  • Galley Crew, unit
  • Bosun, command attachment
  • Quartermaster, command attachment
  • Surgeon, solo

Order now online or visit us in store!